40K Rules

Coastal Assault Warhammer 40k – 2013

<<attention>>
the New DARK ANGELS codex is not allowed for this event.

Basic rules

Army size is 1999 points or less, using ONE (1) standard force organization chart.  (Please note that the army size limit is 1999, it is NOT 1999+1)

Allies are allowed based upon the allies matrix in the Warhammer 40,000 6th edition rule book.

Fortifications are allowed with one exception: the Fortress of Redemption will not be allowed.

There will be no mysterious terrain or objectives.

Special characters are allowed.

Warlord traits are allowed.

Each player must bring a total of THREE (3) tactical markers based on 40mm bases.

All models MUST be WYSIWYG.

The Warhammer 40k 6th edition rules and all relevant GW Errata and FAQs will be used.

The INAT FAQ (most current version) will be used to resolve additional rules disputes.

Forge World/Imperial Armor units are not allowed, though the models may be used to represent a unit from their codex.

You must provide your own rulebook, codex, dice, templates, pen/pencil, calculator, tape measure, and any other items required to play.

Coastal Assault Judge’s rulings are final.

The Judge’s reserve the right to remove any player for cheating and/or poor conduct.  This is a game.  It’s supposed to be fun.  Don’t be a dick.

 

Army lists

You must use the same army list throughout the tournament.

You must bring SIX (6) copies of your army list (one for each opponent, one for the judges, and one for yourself)

Army lists must be legible.  An Army Builder print out is preferred.

At the start of each game, prior to deploying armies,  players may choose to select psychic powers listed in their Codex OR swap them for a number of rolls on the appropriate psychic power table.  Unless a unit or character specifically states otherwise, you may not mix and match Codex and rulebooks powers.  For models that have purchased specific psychic powers, these must be purchased during army creation and be listed on your army list.

 

Games

All missions will use the Random Game length format.

All missions will have a Primary, Secondary, and Tertiary objective.  It will be possible for both players to achieve some mission objectives.  This will be noted on each scenario.

All missions will have a total of 3 bonus points available.  It will be possible for both players to achieve some of the bonus points.

First round pairings will be randomly determined.  All subsequent round pairings will be based upon W/L and total battle points.

When time is called, all games are to end.  There will be no extra time given.  Do not start a round if both players can’t finish the round.

 

Scoring

Each scenario will be worth a total of 25 battle points.   (Note:  each scenario will also have up to 3 bonus points available as well)

Each mission objective will be worth a number of battle points as specified by the scenario.  The player with the most battle points will win the scenario.

Victory points will be used to break any ties.

Painting will be judged and scored separately from the tournament for the Best Painted Award.  It will not be used to determine Best General.

Sportsmanship will be scored using the Adepticon Sportsmanship model (ie there is a total of 5 points available for each round, a total of 20 points for the tournament).  Players who give out a large number of negative sportsmanship scores will have their marks questioned by the judges and will be required to explain their marks.  The judges reserve the right to nullify/modify sportsmanship marks that are deemed to be against the spirit of the scoring system.