When Day and Night Become One
Lorwyn is the land where the sun never sets. Covered with dense forests, meandering rivers, and gently rolling meadows, it knows no nights or winters. One of the few planes without humans, it’s populated by the short-statured kithkin, hot-tempered flamekin, petty-thief boggarts, territorial treefolk, diplomatic merfolk, iconoclastic giants, and mischievous faeries, all living together in harmony. Whilst Shadowmoor is covered in a shroud of eternal night and darkness.
2007, the first release of Lorwyn and the first time Planeswalkers were introduced into MTG have come out with a nostalgic second part. This time they’ve added extra Double-Faced cards. In this set it was the Age of Oona and the world fell in disarray when the two lands found their plane merging. The Light and Darkness swirled and converged. Boundaries shifted.
What was, and what has become.
The third realm emerged. The eclipsed realm, and the aspects of Lorwyn and Shadowmoor have blended and it awoke a firmament.
Mechanics:
Changeling
(This card is every creature type.)
Convoke
(Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)
Persist
(When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
Transform
(Double-Faced Cards)
Hybrid Mana

The Duality of the Cards


Eirdu is the embodiment of the Sun and its Light, Isilu is its counterpart of the Moon and its Darkness. A warm spring day versus a chilly autumn one.

And this lil guy-


